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A Migration To Cities

A MIGRATION TO CITIES

computation and interactivity

interactive art |URBANIZATION |chess game | fifth-year fall Electronic Media studio |15 weeks
studio professor: EUNSU KANG
individual project


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This is an interactive art project exploring how the movement and resettlement of people from rural to urban spaces would impact their social interactions. The topic is inspired by the current urban expansion, population explosion and housing crisis in various large-scale cities in developing and developed countries. The media of this project is an combination of physical installation and coded digital animations on the projected screen with the help of MakeyMakey and programming language, p5.js. The physical installation is an abstract form of this human migration from rural areas to cities, and the projected image on the screen indicates the happening of social interaction and urban development when aggregation of people take place on the provided social space. 
 

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The concept of this project is about using abstract physical forms to depict the creation of social space in urban areas through the migration to the cities, with the use of two different formal language, a grid of circles representing city dwellers in their private space (apartment unit) and a large circle with grass texture representing the social space that could be created by the people on it. The glass marbles represent people or households, and the graphic on the projected screen indicating social interaction from a micro and macro levels. Micro level interaction could be a conversation between two people on the bench in city parks, and the macro level interaction could be the construction of streets connecting the urban center to its surrounding facilities. 

People could interact with this piece by placing the marbles from the grid to the “shared space” and press the large circle down to create graphics in the projected screen in front of them.

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This project mainly used MakeyMakey to connect the physical device to the computer coding. The physical box is make through digital modelling in Rhino 3D and laser cutting. The box is assembled by a top, the circular grass texture platform with springs and foil paper attached to its bottom, the box body, a middle platform inside the box with two wires taped on it, which could be connected to the foil under the platform piece when itis pressed down. The wires goes through the base the box to be connected to the MakeyMakey board.  

 

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